Ultrasound Daily Digest Wed, 7 Apr 1993 Volume 3 Issue 7 Today's Topics [GUS] SBOS 2.04 +a
Ultrasound Daily Digest Wed, 7 Apr 1993 Volume 3 : Issue 7
[GUS] SBOS 2.04 & Games settings
ACES of the Pacific
DIGEST ADMIN: Great googly moogly...
Dolby -- another try
GUS and Windows (problem?)
Problem with SBOS 2.04 and X-Wing
Recording Session and GUS
To Gus or not to Gus...
Ultima 7 fixes on EPAS
Ultrasound Daily Digest V3 #6
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Date: 6 Apr 1993 20:20:46 -0400
From: email@example.com (Pete Kilcullen)
Subject: [GUS] SBOS 2.04 & Games settings
I've tried the new SBOS 2.04 with some games. Here's what I found:
COMMANCHE : I got a message reading: "The NMI procedure cannot be
changed on this P.C." So ,contrary to the instructions, I *disabled*
memory parity checking in the CMOS, and the game/sounds work fine
LINKS386: Again, contrary to the instructions, I loaded SBOS 2.04
using the "-x2" option in order to get sound. No "-x2" means no sound!
IMHO, each SBOS revision is a da__ frustrating puzzle. Why doesn't Gravis
give us a hardware solution instead of various releases that keep changing
how games work!
Date: 06 Apr 93 14:47:04 EDT
From: Lester Kovac <70431.2447@CompuServe.COM>
Subject: ACES of the Pacific
Aces of the Pacific and new SBOS don't work well.
The SBOS from GUS22 (ver 2.X).
When throttling down below 8 on the keypad the engine noice gives a
pitched wine, that is deafn'ing. Go back to a Ver. 1.4x there is no problem
Also, did you know that the RAF (modem support for ACES) has been cancelled
I was in shock, I is the ultimate Flight Sim, not just lock on and fire
type of game this you need skill.
use 220,7,7,11,5 in your autoexec.
SOME game need the ultrainit.sys
DOS6 OK exept that the memmaker doesn't modify the ULTRASND lines.
Has anyone tried Digital recording with DOS6 DblSpc.
Date: Tue, 6 Apr 1993 13:21:35 -0700
From: mchen@cory.Berkeley.EDU (Mike J. Chen)
Date: Tue, 6 Apr 93 03:05:44 MDT
From: firstname.lastname@example.org (John Rappel 275-7230)
Subject: Chuck Yeager
Someone was complaining that Gravis' list of games that would support the
Ultrasound was overoptimistic, which is certainly true, but they were also
asking if Chuck Yeager's Air Combat was also vapourware, which it is not.
I just got my copy yesterday from Gravis. The music, what little of it
there is, is good, but the sound effects are no better than what you can
get from a Soundblaster, but are still quite good, as I always thought
effects and such sounded good on my old SB, it was just the music that lacked
quality. If anyone doesn't know, you can order the special Ultrasound version
direct from Gravis, for $26 here in Canada.
Oddly enough, I had forgotten I had even ordered the game, and thus I was
jumping up and down in ecstasy, thinking that I had gotten the long-delayed
new installation disks. I really want to play around with the sequencer
programs that weren't uploaded to epas, but for now I'm happy enough that
I at least have the new patches and SBOS.
Date: Tue, 6 Apr 93 16:47:04 MDT
From: ddebry@itchy (Dave DeBry)
Subject: DIGEST ADMIN: Great googly moogly...
Well, surprise, surprise.
The nightly uploading of the digest to archive.epas seems to
actually be working now. The digest goes to the standard place:
xx is the volume number (always two characters), yy is the
issue number (also always two characters). So this digest will be,
er,... oh, you figure it out. You're all reasonably smart people.
The digest archiving happens after all the digests are mailed
out at night, which with current readership is at about 2:30am
MST/MDT. There is only a minimal mail header on the archived digest;
no mail hop information.
I have also added another feature, where the digest will also
uploaded to a file called:
As you might imagine, this will get overwritten everyday with
that day's digest. This is for those of you that requested it, so
that you can write a cron job (or whatever it is on your system) to
get the digest each day via FTP instead of having it mailed to you.
Some people prefer this, especially those who are copying it off to
other sites/people. It makes it easier than having to parse all your
mail and figure out which letter is the daily digest.
Dave ddebry@ debry@ \
DeBry dsd. peruvian. | "I have come here to chew bubblegum and kick
es. cs.utah. | ass, and I'm all out of bubblegum."
com edu /
Date: 06 Apr 93 21:55 GMT
From: ELSEWARE@AppleLink.Apple.COM (ElseWare Corp, B Bauermeister,PAS)
Subject: Dolby -- another try
Attn: ultrasound digest
Dolby -- another try
Matthew Spewak writes:
>>Here's something else to think about... In addition to all the
>>talk about 3d sound and QSound, I was wondering why there was no
>>discussion of Dolby Pro Logic Surround Sound. ...Does anyone know
>>more about the subject?
Here's a quick rundown of how Dolby Stereo (also known as Dolby
Pro-Logic Surround) works:
Dolby takes 4 separate sound channels (left front, center front,
right front, surround or "rear") and mixes them into two channels
using a special encoding (which I will explain below). There are
five speakers in the typical home setup because the surround channel
has two speakers to spread out the sound (in a movie theater, there
are often ten or more surround channel speakers).
On the playback end, the two channels are then processed to get back
the original four channels, more or less. The system isn't totally
perfect, and there's always some crosstalk between channels. Dolby
decoders have special steering circuitry that minimizes the crosstalk
The only requirement for Dolby Surround is a stereo source. There is
no reason why the GUS shouldn't be able to generate a
How it is encoded:
The right and left front channels are recorded normally on the Right
and Left channels of the stereo signal. The front channel is
recorded at equal volume on Right and Left simultaneously. The
Surround or "Rear" channel is recorded at equal volume on both Left
and Right, but with the signal inverted on the Left channel.
Dolby Channel Stereo Channel(s)
L Front L
R Front R
When I say inverted, I mean that the waveform is upside-down, which
means that all the troughs on the right channel are peaks on the
left channel. Clear as mud? An interesting side-effect is that if
you mix the left and right channels of the stereo together to form a
mono mix, you lose the surround channel completely, as the inverted
waveforms cancel each other.
How the GUS could produce Dolby Surround:
In principle, (keep in mind I'm not that familiar with GUS
internals), one could assign each patch to any one of the four
channels. A patch for the center channel, left, or right is easy:
use center pan, full left, or full right. Any pan settings in
between will generally split the sound among the three front
speakers in some fashion.
A patch for the surround channel would need to play a sound out the
left channel, and the inverse of that sound out the right. With the
proper patch editor, (and assuming the GUS is capable of this), it
would be a cinch. Alternately, you could play two patches
simultaneously out the right and left that were inverted.
Of course, you also need to posess a Dolby Pro-Logic decoder
and run the GUS signal through it, but I think that goes without
Hope this helps!
Date: Tue, 6 Apr 1993 13:43:06 -0700
From: Eric N. Liao
Subject: Gravis peripherals
Specifically, the 16-bit recording daughterboard, and CDROM interface(s)...
Have these shipped yet? I'm more interested in the CDROM interface(s) at this
Also, has anyone bought a GUS RECENTLY? I want to know if the new boards are
the lower-chip count models. Any word as to when we should receive the latest
(2.0x) GUS software? I know it's already on EPAS, but I want to get my hands
on the MIDI software that's bundled with the mail upgrade.
Date: Tue, 6 Apr 1993 17:44:12 GMT
From: email@example.com (Phat H Tran)
Subject: Re: GUS and Windows (problem?)
In article <1plrsmINNec3@ariel.ucs.unimelb.EDU.AU> firstname.lastname@example.org.EDU.AU (Tony Molina) writes:
>I have just bought a Gravis Ultrasound card (and love it). Everything on it
>works beyond my expectations when I first bought it.
>One small problem which I'm not sure is a fault of the card or its drivers is
>when listening to MIDI files under Windows 3.1
>Using the Windows 3.1 MIDI player I load the midi file, press play, begins to
>play but sounds a little ordinary (volume is low and doesn't sound stereo), I
>then press the pause icon then unpause it, begins to play again but this time
>with higher volume (correct) and superb stereo sound.
>It's no big deal I guess, as long as I remember to pause/unpause all midi
>files before settling down to listening to them it's fine, just a small
You can use VMAP to make Roland .mids (which most .mids are) play louder on
the GUS. Most .mid files assume that the volume response of the output
device is linear (I believe) but the response of the GUS is logarithmic.
VMAP does a log transform on the volumes in a MIDI file so that they
sound linear on the GUS. This effectively increases the volumes of the
instruments, with the quieter volumes increasing more than the louder
At least one person feels that VMAP over-compensates. The next version
will let the user adjust the overall volume of the transformed
VMAP can be found on epas. I don't know the directory, but it's beneath
Date: 6 Apr 93 22:20:10 GMT
From: email@example.com (Phil White)
Subject: MIDI controllers
OK. Here are the MIDI controller definitions (not sure how current this is
1 Modulation These go from 0 to 31. The LSBs are in 32-
2 Breath 63. The ones not listed are undefined. I
4 Foot don't know which of these the Ultrasound
5 Portamento Time supports; I haven't tried them yet, but this
6 Data Entry should help you. Note that the values for
7 Main Volume each "byte" are from 0 - 127 (7 bits), so
8 Balance we have a 14-bit value when combined with
10 Pan the LSB. As an example, to set the Breath
11 Expression Controller to 131, we would set controller
16 General Purpose #1 #2 to 1, and controller #34 to 3.
17 General Purpose #2
18 General Purpose #3
19 General Purpose #4
64 Hold, damper pedal
67 Soft Pedal
69 Hold 2
80 General Purpose #5
81 General Purpose #6
82 General Purpose #7
83 General Purpose #8
92 Tremelo Depth
93 Chorus Depth
94 Detune (Celeste)
95 Phaser Depth
OK. That's all I know. Don't ask, I can't answer!
Date: 6 Apr 93 04:27:14 GMT
From: firstname.lastname@example.org (David Seah)
Subject: Re: Problem with SBOS 2.04 and X-Wing
In article <1993Apr5.email@example.com> firstname.lastname@example.org (ROBERT YUNG) writes:
>Does this "slow-down" affect happen on kick-ass machines such as a 486-66??
Yes. X-Wing also jerks during digital sound playing when music is enabled
on a local bus Gateway 4DX2-66. SBOS 2.04 is being used, BTW.
Incidentally, I thought 2.04 was supposed to have a feature in which
digitized sounds wouldn't be cut off, like shooting during a TIE Whoosh I
guess. It appears to be accomplishing this by not playing a digitized sound
if one is currently playing. I guess this technically is a "feature"...
a big sarcastic hand for the programming wizards behind this one! :)
(For example, during the opening animation, not all digitized snippets of
speech are played. Some are skipped...pretty annoying.
And Monkey Island II definitely has a slew of out of tune instruments.
At least 2.04 doesn't prevent the game from running like 2.02 did.
Dave Seah (email@example.com, AFCDaveS@aol.com)
Date: Tue, 6 Apr 93 20:51:02 CDT
From: David Ying-Wai Liu
Subject: Recording Session and GUS
Can I use Midisoft 's Recording Session with my GUS, the program runs but
I didn't got any sound...
Is it true that all windows applications (eg. Midisoft 's products and others
utilities for sound utilities) will work with GUS if the GUS driver is installed?
Date: Wed, 7 Apr 93 12:02:22 +0200
Subject: To Gus or not to Gus...
Ok, ok I have followed the digest since V1-07 and still haven't got
my Gus yet...
What will I do with my (future) soundcard? Mostly play games. And
soundfiles (I'd love to hear those mid's..;-) ). But when you read
the lts, you get the impression that SBOS is a piece of junk.
(Of course only those who have pron...)
So, who has compared SBOS with Soundblaster and is happy
Date: Tue, 06 Apr 93 13:18:05 EDT
Subject: Ultima 7 fixes on EPAS
Just to clear things up...
The fixes on EPAS are not from Origin. I took them from BC4000 because they
apparently are some sort of semi-standard driver that Origin and other
companies use for soundcards. I found that BC4000 worked with SBOS 2.04,
but Serpent's Isle dumped me out to a 40 column screen. Thes .adv's fixed
the problem. That's all the u7gus.zip file is for. I just didn't want
anyone to think that Origin knew we existed. (I'm sorry too.)
As for fixing the stuttering speech problem, I never had it,
so I really don't know.
firstname.lastname@example.org \ These views respresent no one. / Now you
email@example.com \ Even I won't claim them. / are here
#include "std_funny_stuff.h" /* This is where I include some witty tripe */
Date: 6 Apr 93 19:18:22 U
From: "zz Paul Murgatroyd"
Subject: Re: Ultrasound Daily Digest V3 #6
>Date: Mon, 5 Apr 93 08:33:06 EST
>From: Matthew Spewak
>Subject: GUS FUTURE RELEASE LIST - BS??
>And of the Chuck Yeager for GUS? This is listed as shipping. HAS ANYONE SEEN
>THIS???? I'd like to know where this is shipping! (more BS???)
The Chuck Yeager for GUS *DOES* exist. I have it, and it sounds great!
To get an upgrade, send your original disks to Electronic Arts. The upgrade is
free, and it is well worth it. The GUS version of Chuck Yeager will not produce
sound on anything other than the GUS. This will only cause problems if you sell
your GUS in the future. The solution: Keep a backup of the old version.
Chuck Yeager with the GUS highlights the strength of the GUS, and I hope
other games companies will take notice. The SoundBlaster is a piece of crap
compared to the GUS, but what we need is plenty of evidence to prove it.
End of Ultrasound Daily Digest V3 #7
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