DARWIN'S ARENA v. 1.1 Now with ARCADE MODE controlled combat!! TANDY 1000 SERIES USERS SEE

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DARWIN'S ARENA v. 1.1 Now with ARCADE MODE controlled combat!! TANDY 1000 SERIES USERS SEE NOTE BELOW ABOUT THE TANDY SPECIAL GRAPHICS VERSION OF DARWIN'S ARENA ! Darwin's Arena is a combination of the old computer game called "Life", with some ideas from the illegal sports of dogfighting or cockfighting. It simulates seven different types of life form, each with it's own strengths and weaknesses, and has them engage in a fight for survival. It features animated CGA graphics, sound, and various options. Darwin's Arena runs on any PC compatible with CGA or better graphics and DOS 3.0 or higher. Simply type "DARWINS" at the DOS prompt. The following files must be on your disk: DARWINS.EXE - the program file. DARWINS.DAT, ARENA1.BAS - data files DARWINS.DOC - this text file ---- ARCADE MODE (new with ver. 1.1) ------------------------ In Arcade mode you control monster #1, computer controls monster #2. Move your fighter with cursor arrows or keypad 2 4 6 8 (try NumLock on some keyboards). Press the key once to jump your monster one body length in that direction. Don't hold the keys down. Holding the keys down sets your monster running crazily around the arena, hitting walls & not attacking. Move your fighter close to enemy until you get within attack range. When "ATTACK!" appears at bottom of screen you must quickly press space bar to attack before monster #2 does. Monster #2 attack speed depends on his quickness rating (e.g. Firebird fastest, Amoebid slowest). Attacking monster does damage to enemy, then monsters back off & fight resumes. ---- SPECTATOR MODE ----------------------------------------- Each of the seven little monsters in Darwin's Arena can possibly beat any one of the others, but the odds vary greatly in certain matchups. Here are the actual ratings for each type: Attack Quickness Strength Protection Endurance Firebird . . . . 16 18 6 9 Saurian. . . . . 10 16 9 15 Crustoid . . . . 10 13 14 12 Dragon . . . . . 12 14 11 13 Ogre . . . . . . 13 12 9 14 Amoebid. . . . . 8 16 6 19 Cyclops. . . . . 14 10 9 14 Quickness determines how often the creature goes on attack. Each monster has its own characteristic 2-tone voice, which you hear when it begins and ends an attack. Attack strength deter- mines how many hit points of damage the attack does. Protection means how well the monster can withstand the attacks of his enemy. Total hit points are based on the endurance rating. When the fight begins, hit points for the first fighter are shown in the lower left corner of the screen, points for the sec- ond fighter in the lower right corner. As attacks do damage, these totals can be seen dropping. When hit points reach zero, the mon- ster dies. Anyone who enjoys Darwin's Arena is asked to send a $5.00 registration fee to the address below, as well as any questions or comments, such as new monster types you would like to see added. *******COMING SOON - TANDY 16 COLOR GRAPHICS VERSION!!******* Users of Tandy 1000 series computers - REGISTER NOW to get the Tandy Special version mailed direct to you!!! Be sure to ask for it when you register! Other programs by this author: The Battle of Kursk - tank vs. tank warfare on the Russian front in W.W. II, using ASCII graphics. The Best Colleges in America - a menu-driven list of the U.S.'s most selective undergraduate colleges. For a $5.00 registration, you can receive the two programs above, PLUS get on the waiting list for the upcoming Tandy Graphics version (& probably an EGA version after that). Be sure to specify which program(s) you want. Mail to; F. Matthew Kowalski Marmion Abbey 1000 Butterfield Road Aurora, IL 60504

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